Mugen Team México
Hola estas entrando al foro Mugen Team Mexico si quieres disfrutar del total del contenido de este, te invitamos a registrarte, es gratis no dudes en hacerlo saludos !!/////Hello, you 're entering to "MUGEN TEAM MEXICO" Forum If you want to enjoy all of the content, we invite you to Register for free. greetings !!



Problema Al Agregar Cancels A Un Char

Ver el tema anterior Ver el tema siguiente Ir abajo

full Problema Al Agregar Cancels A Un Char

Mensaje por JUANDANNY el Miér 23 Mayo 2012 - 15:05

Ola Amigos De La Comunidad De Mugen Team Mexico La Mejor Komunidad xD Eso Kreo Bueno Almenos Yo

si es ke no va aki en tema moverlo a donde va de favor ske no se donde va si es ke no va aki

Mi problema es que le kiero agregar cancels a un char y no me cancela me podrian decir ke es lo que falla aki sta el kodigo

Perdon Sies Mucho kodigo pero ske no se como se pone spoliler y eso xD



y Para Ke Vean ke no miento

[State -1, ƒfƒBƒXƒgƒ‰ƒNƒVƒ‡ƒ“ƒIƒƒK]
type = ChangeState
value = 2500
Triggerall = !(!(fvar(29) = 1 || fvar(29) = 4) && Command = "holdc")
Triggerall = Command = "ƒfƒBƒXƒgƒ‰ƒNƒVƒ‡ƒ“ƒIƒƒKA" || Command = "ƒfƒBƒXƒgƒ‰ƒNƒVƒ‡ƒ“ƒIƒƒKB" || var(12) = 13 || var(12) = 25 || var(12) = 26
Triggerall = RoundState = 2
Triggerall = StateType != A
Triggerall = !var(59)
Triggerall = var(58) >= 1
Trigger1 = Ctrl || (StateNo = [100,101]) || var(15)
Trigger2 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 2,>= 0 && AnimElem = 4, < 0))
Trigger3 = StateNo = 210 && (((MoveContact = [1,5]) && !(fvar(29) = 1 && !fvar(26))) || ((!MoveContact && AnimElem = 7,>= 0 && AnimElem = 9, < 0) && !((fvar(29) = 1 && !fvar(26)) || fvar(29) = 4)))
Trigger4 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 7, < 0))
Trigger5 = StateNo = 220 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 5, < 0)) && fvar(29) != 1
Trigger6 = StateNo = 225 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3,>= 0 && AnimElem = 4, < 0))
Trigger7 = StateNo = 235 && ((AnimElem = 10, < 0 && (MoveContact = [1,5])) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 5, < 0))
Trigger8 = StateNo = 240 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 5, < 0))
Trigger9 = StateNo = 245 && (MoveContact = [1,5]) && fvar(29) != 4
Trigger10 = StateNo = 250 && (MoveContact = [1,5])
Trigger11 = StateNo = 260 && (AnimElem = 11, < 0 && (MoveContact = [1,5]))
Trigger12 = StateNo = 400 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 2,>= 0 && AnimElem = 3, < 0))
Trigger13 = StateNo = 410 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 5,>= 0 && AnimElem = 7, < 0))
Trigger14 = StateNo = 420 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0)) && (!(fvar(29) = 1 || fvar(29) = 4) || fvar(26))
Trigger15 = StateNo = 430 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 6,>= 0 && AnimElem = 7, < 0))
Trigger16 = var(46) && !((fvar(29) = 1 && !fvar(26)) || fvar(29) = 4) && PrevStateNo != [2000,4000)
Trigger17= stateno = 1700 && movecontact
Trigger18= stateno = 1720 && movecontact


[State -1, MAX”ŃfƒBƒXƒgƒ‰ƒNƒVƒ‡ƒ“ƒIƒƒK]
type = ChangeState
value = 2600
Triggerall = !(!(fvar(29) = 1 || fvar(29) = 4) && Command = "holdc")
Triggerall = Command = "MAXƒfƒBƒXƒgƒ‰ƒNƒVƒ‡ƒ“ƒIƒƒK" || var(12) = 13
Triggerall = RoundState = 2
Triggerall = StateType != A
Triggerall = !var(59)
Triggerall = (fvar(29) = 4 && fvar(34) = 1 && Power >= 3000) || (!(fvar(29) = 1 || fvar(29) = 4) && Power >= IfElse(!var(53),2000,1000)) || (fvar(29) = 1 && var(58) = 2) || (fvar(26) = 1 && Power >= 3000)
Trigger1 = Ctrl || (StateNo = [100,101]) || var(15)
Trigger2 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 2,>= 0 && AnimElem = 4, < 0))
Trigger3 = StateNo = 210 && (((MoveContact = [1,5]) && !(fvar(29) = 1 && !fvar(26))) || ((!MoveContact && AnimElem = 7,>= 0 && AnimElem = 9, < 0) && !((fvar(29) = 1 && !fvar(26)) || fvar(29) = 4)))
Trigger4 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 7, < 0))
Trigger5 = StateNo = 220 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 5, < 0)) && fvar(29) != 1
Trigger6 = StateNo = 225 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3,>= 0 && AnimElem = 4, < 0))
Trigger7 = StateNo = 235 && ((AnimElem = 10, < 0 && (MoveContact = [1,5])) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 5, < 0))
Trigger8 = StateNo = 240 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 5, < 0))
Trigger9 = StateNo = 245 && (MoveContact = [1,5]) && fvar(29) != 4
Trigger10 = StateNo = 250 && (MoveContact = [1,5])
Trigger11 = StateNo = 260 && (AnimElem = 11, < 0 && (MoveContact = [1,5]))
Trigger12 = StateNo = 400 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 2,>= 0 && AnimElem = 3, < 0))
Trigger13 = StateNo = 410 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 5,>= 0 && AnimElem = 7, < 0))
Trigger14 = StateNo = 420 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0)) && (!(fvar(29) = 1 || fvar(29) = 4) || fvar(26))
Trigger15 = StateNo = 430 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 6,>= 0 && AnimElem = 7, < 0))
Trigger16 = var(46) && !((fvar(29) = 1 && !fvar(26)) || fvar(29) = 4) && PrevStateNo != [2000,4000)
Trigger17= stateno = 2500 && movecontact
Trigger18= stateno = 2510 && movecontact
Trigger19= stateno = 1700 && movecontact
Trigger20= stateno = 1720 && movecontact

[State -1, ”’—…–Ő¸]
type = ChangeState
value = 2400
Triggerall = !(fvar(29) = 1 || fvar(29) = 4)
Triggerall = Command = "”’—…–Ő¸A" || Command = "”’—…–Ő¸B" || var(12) = 27 || var(12) = 28
Triggerall = RoundState = 2
Triggerall = StateType != A
Triggerall = !var(59)
Triggerall = var(58) >= 1
Trigger1 = Ctrl || (StateNo = [100,101]) || var(15)
Trigger2 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 2,>= 0 && AnimElem = 4, < 0))
Trigger3 = StateNo = 210 && (((MoveContact = [1,5]) && !(fvar(29) = 1 && !fvar(26))) || ((!MoveContact && AnimElem = 7,>= 0 && AnimElem = 9, < 0) && !((fvar(29) = 1 && !fvar(26)) || fvar(29) = 4)))
Trigger4 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 7, < 0))
Trigger5 = StateNo = 220 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 5, < 0)) && fvar(29) != 1
Trigger6 = StateNo = 225 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3,>= 0 && AnimElem = 4, < 0))
Trigger7 = StateNo = 235 && ((AnimElem = 10, < 0 && (MoveContact = [1,5])) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 5, < 0))
Trigger8 = StateNo = 240 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4,>= 0 && AnimElem = 5, < 0))
Trigger9 = StateNo = 245 && (MoveContact = [1,5]) && fvar(29) != 4
Trigger10 = StateNo = 250 && (MoveContact = [1,5])
Trigger11 = StateNo = 260 && (AnimElem = 11, < 0 && (MoveContact = [1,5]))
Trigger12 = StateNo = 400 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 2,>= 0 && AnimElem = 3, < 0))
Trigger13 = StateNo = 410 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 5,>= 0 && AnimElem = 7, < 0))
Trigger14 = StateNo = 420 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0)) && (!(fvar(29) = 1 || fvar(29) = 4) || fvar(26))
Trigger15 = StateNo = 430 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 6,>= 0 && AnimElem = 7, < 0))
Trigger16 = var(46) && !((fvar(29) = 1 && !fvar(26)) || fvar(29) = 4) && PrevStateNo != [2000,4000)
Trigger17= stateno = 2600 && movecontact
Trigger18= stateno = 2610 && movecontact
Trigger19= stateno = 2500 && movecontact
Trigger20= stateno = 2510 && movecontact
;Trigger21= stateno = 1700 && movecontact
;Trigger22= stateno = 1720 && movecontact

aki stan en los cns


;ƒfƒBƒXƒgƒ‰ƒNƒVƒ‡ƒ“ƒIƒƒK
[Statedef 2500]
type = S
physics = S
movetype = A
ctrl = 0
anim = 2500
sprpriority = 2

====Super Cancel=====================================================

[State 1000, Explod]
type = Explod
triggerall = time = 0
trigger1 = prevstateno = 1700
trigger2 = prevstateno = 1720
anim = 7500
pos = 0,75
postype = left
removetime = -2
bindtime = -1
pausemove = 1
supermove = 1
sprpriority = 9
ownpal = 1

[State 1000, Explod]
type = Explod
triggerall = time = 0
trigger1 = prevstateno = 1700
trigger2 = prevstateno = 1720
anim = 7510
pos = 0,73
postype = left
removetime = -2
bindtime = -1
pausemove = 1
supermove = 1
sprpriority = 8
trans = addalpha
alpha = 256, 135
ownpal = 1

====Super Cancel=====================================================


;=================================================================
;MAX”ŃfƒBƒXƒgƒ‰ƒNƒVƒ‡ƒ“ƒIƒƒK
[Statedef 2600]
type = S
physics = S
movetype = A
ctrl = 0
anim = 2500
sprpriority = 2

====Dream Cancel=====================================================

[State 1000, Explod]
type = Explod
triggerall = time = 0
trigger1 = prevstateno = 1700
trigger2 = prevstateno = 1720
anim = 7530
pos = 0,75
postype = left
removetime = -2
bindtime = -1
pausemove = 1
supermove = 1
sprpriority = 9
ownpal = 1

[State 1000, Explod]
type = Explod
triggerall = time = 0
trigger1 = prevstateno = 1700
trigger2 = prevstateno = 1720
anim = 7535
pos = 0,73
postype = left
removetime = -2
bindtime = -1
pausemove = 1
supermove = 1
sprpriority = 8
trans = addalpha
alpha = 256, 135
ownpal = 1

====Dream Cancel=====================================================


;=================================================================
;”’—…–Ő¸
[Statedef 2400]
type = S
physics = S
movetype = A
ctrl = 0
anim = 2400
sprpriority = 2

====Extincion=====================================================

[State 1000, Explod]
type = Explod
triggerall = time = 0
trigger1 = prevstateno = 1700
trigger2 = prevstateno = 1720
anim = 7540
pos = 0,75
postype = left
removetime = -2
bindtime = -1
pausemove = 1
supermove = 1
sprpriority = 9
ownpal = 1

[State 1000, Explod]
type = Explod
triggerall = time = 0
trigger1 = prevstateno = 1700
trigger2 = prevstateno = 1720
anim = 7535
pos = 0,73
postype = left
removetime = -2
bindtime = -1
pausemove = 1
supermove = 1
sprpriority = 8
trans = addalpha
alpha = 256, 135
ownpal = 1

====Extincion=====================================================




Si me pudieran decir ke me falla se los agradeceria


posdata ya le puse a otros 2 chars y me salio perfecto pero en ste ya no me kedo ayudenme x favor de antemano gracias :D :D :D :) :) :)

JUANDANNY
Novato
Novato

Posts : 66
Likes : 7
Join date : 31/05/2011
Age : 22
Sexo : Masculino

Volver arriba Ir abajo

full Re: Problema Al Agregar Cancels A Un Char

Mensaje por JUANDANNY el Miér 23 Mayo 2012 - 17:11

Para Ke Vean Ke No Miento Ke Se Poner Cancels aki un video lo malo ske tambien me fallan las imagenes de los cancels y perdon x el sistema de grabado ske no sabia kon ke grabar y grave kon a tube catcher y se me olvido el sonido y si me podrian pasar un programa para grabar se los agradeceria aki el video

[Tienes que estar registrado y conectado para ver este vínculo]

Androide Rugal


si kieren mi androide rugal con cancels pedirmelo x MP xD

:D :D :D :D :) :) :) :) :P :P :P :P :bounce: :bounce: :bounce: :sunny: :lol!:

JUANDANNY
Novato
Novato

Posts : 66
Likes : 7
Join date : 31/05/2011
Age : 22
Sexo : Masculino

Volver arriba Ir abajo

full Re: Problema Al Agregar Cancels A Un Char

Mensaje por zaku el Miér 23 Mayo 2012 - 18:32

Mmmm....interesante char....pero....creo deberias de haber puesto tu solicitu de ayuda en la seccion correspondiente, ya que aqui solo se postean o solicitan CHARS.

Por favor realiza tu peticion de ayuda abriendo tu tema aqui:
[Tienes que estar registrado y conectado para ver este vínculo]

SALUDOS

zaku
Novato
Novato

Posts : 97
Likes : 10
Join date : 17/09/2010
Age : 33
Sexo : Masculino

Volver arriba Ir abajo

full Re: Problema Al Agregar Cancels A Un Char

Mensaje por JUANDANNY el Miér 23 Mayo 2012 - 20:43

Ola alguien ke pueda mover este tema a ayuda y soporte y otra ayuda el tema ke muestro son los estados de rugal 2nd de fxn508 y no me kedaron los cancels si kieren les paso el char para ke puedan arreglarlo y aprenda de mis herrores y ya ven ke si se poner kancels a un char stare pronto kon chars editados x mi agregando chars con um y cancels gracias de antemano al ke me ayude

Posdata:

Fue logrado agregar cancels a ningun tutorial solo estudie lis chars ke tenian y kuales no y estudie los chars de jchang gracias a esos chars pude

JUANDANNY
Novato
Novato

Posts : 66
Likes : 7
Join date : 31/05/2011
Age : 22
Sexo : Masculino

Volver arriba Ir abajo

full Re: Problema Al Agregar Cancels A Un Char

Mensaje por Contenido patrocinado Hoy a las 6:33


Contenido patrocinado


Volver arriba Ir abajo

Ver el tema anterior Ver el tema siguiente Volver arriba

- Temas similares

 
Permisos de este foro:
No puedes responder a temas en este foro.