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RESUELTO Dudas sobre super deseperation move y consumo decarga.

el Mar 21 Ago 2012 - 15:51
Bueno la verdad que de neutro con la paradoja que me ocurrio, hice un especial de que consume 3 cargas de poder y funciona perfecto. ( los cuchillazos mas escopeta)

El problema es con el superpoder de dos cargas, poweradd = -2000 (la metralleta)
pero no se porque se puede marcar este super sin consumo de carga de poder.

la verdad no se que hicemal, pues el especial de 3 si gasta lo que debe y no efectua triggers si no tienelas 3 cargas depoder,

pero el doble se hace cuando sea sin nesecidad de consumo de poder.

¿alguien sabe que changos hice mal?

por si las dudas dejo el codigo que hice:


Código:


;-------------------------------------------------
; Automatica


[State 3200, Super]
type = AfterImage
trigger1 = AnimElem = 1 || AnimElem = 2 || AnimElem = 3
trigger2 = AnimElem = 4 || AnimElem = 5 || AnimElem = 6
trigger3 = AnimElem = 7 || AnimElem = 8 || AnimElem = 9
|AnimElem = 10 || AnimElem = 11 | AnimElem = 13
|AnimElem = 14 || AnimElem = 15 | AnimElem = 16
|AnimElem = 17 || AnimElem = 18 | AnimElem = 19
| AnimElem = 20

[Statedef 3200]
type    = S
movetype= A
physics = S
velset = 0,0
anim = 3200
ctrl = 0

[State 3200, 1]
type = SuperPause
trigger1 = AuthorName = "Janus" && time = 0
pos = 50, -48
anim = 0
sound = 20, 0
poweradd = -2000

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 1
value = s0, 4

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 2
value = s0, 4

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 3
value = s0, 4


[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 4
value = s0, 5


[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 5
value = s0, 5



[State 3400, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 6
value = s4, 1

[State 3400, Proj]
type = Projectile
trigger1 = AuthorName = "Janus" && AnimElem = 6
projscale = .5, .5
projanim = 3400
sparkno = 11
sparkxy = 29, 13
projshadow = -1
projpriority = 4
projremovetime = 100
projid = 1200
velocity = 10
accel = .2
offset = 0, -68
attr = S, SP
damage  = 150
animtype = hard
guardflag = MA
hitflag = MAFP
pausetime = 9, 3
hitsound  = 5, 3
guardsound = 6, 0
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -5
air.animtype = Medium
air.velocity = -1,-1
air.juggle = 3
fall = 1
p2stateno = 5400

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 7
value = s0, 5

[State 3200, Vel]
type = VelSet
trigger1 = AuthorName = "Janus" && AnimElem = 6
x = 0

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 7
value = s0, 5

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 8
value = s0, 5

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 9
value = s0, 5

[State 3400, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 10
value = s4, 1

[State 3400, Proj]
type = Projectile
trigger1 = AuthorName = "Janus" && AnimElem = 10
projscale = .5, .5
projanim = 3400
sparkno = 11
sparkxy = 29, 13
projshadow = -1
projpriority = 4
projremovetime = 100
projid = 1200
velocity = 10
accel = .2
offset = 0, -68
attr = S, SP
damage  = 150
animtype = hard
guardflag = MA
hitflag = MAFP
pausetime = 9, 3
hitsound  = 5, 3
guardsound = 6, 0
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -5
air.animtype = Medium
air.velocity = -1,-1
air.juggle = 3
fall = 1
p2stateno = 5400

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 11
value = s0, 5

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 12
value = s0, 5

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 13
value = s0, 5

[State 3400, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 14
value = s4, 1

[State 3400, Proj]
type = Projectile
trigger1 = AuthorName = "Janus" && AnimElem = 14
projscale = .5, .5
projanim = 3400
sparkno = 11
sparkxy = 29, 13
projshadow = -1
projpriority = 4
projremovetime = 100
projid = 1200
velocity = 10
accel = .2
offset = 0, -68
attr = S, SP
damage  = 150
animtype = hard
guardflag = MA
hitflag = MAFP
pausetime = 9, 3
hitsound  = 5, 3
guardsound = 6, 0
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -5
air.animtype = Medium
air.velocity = -1,-1
air.juggle = 3
fall = 1
p2stateno = 5400

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 15
value = s0, 5

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 16
value = s0, 5

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 17
value = s0, 5

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 18
value = s0, 5

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 19
value = s0, 5

[State 3200, Sound]
type = PlaySnd
trigger1 = AuthorName = "Janus" && AnimElem = 20
value = s0, 5


[State 3200, End]
type = ChangeState
trigger1 = AuthorName = "Janus" && AnimTime = 0
value = 0
ctrl = 1


saludos y pues gracias de antemano quien me saque la duda.
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RESUELTO Re: Dudas sobre super deseperation move y consumo decarga.

el Mar 21 Ago 2012 - 16:02
Pega esto en tu comando de ataque:
triggerall = power >= 2000
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RESUELTO Re: Dudas sobre super deseperation move y consumo decarga.

el Mar 21 Ago 2012 - 16:47
oh por dios se me habia olvidado poner el valor en la palanca, ja, ja, ja...que fallo tan epico, gracias, ja, ja . Gracias

Pasando a mayores terminos, el maldito personaje le cree defensas AT de evangelion, pero desdichadamente se pone a evadir en vez de cubirse ¿ y no solo en la A.I, cuando la uso en versus mi defenza es nada, soy un saco de piñata humana sin defenza.
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RESUELTO Re: Dudas sobre super deseperation move y consumo decarga.

el Mar 21 Ago 2012 - 17:02
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RESUELTO Re: Dudas sobre super deseperation move y consumo decarga.

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