Mugen Team México
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arlong
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Age : 29
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winner screen kof 13

el Lun 25 Feb 2013 - 17:10
alguien me podria acesorar para aplicar el winner screen del kof xiii codes sprites animaciones etc por su atencion gracias


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Zonda1523
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Re: winner screen kof 13

el Lun 25 Feb 2013 - 17:12
verifica un char con ese winner y te buscas todo el code lo puedes postear aqui o si prefieres colocar el char yo te puedo ayudar, solo que ando dando clases aca en la uni


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arlong
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Re: winner screen kof 13

el Sáb 2 Mar 2013 - 14:40
buenas tardes ya le agrege los sprits y los codes use los codes de la schlusel de p-tan pero el winer no aprece bien on aparece el portrait y como ke esta desfasado el tiempo les dejo el char para ke le den una revisada de antemano gracias
este es el codigo
Spoiler:

CODEC DE P-TAN
DESPUES DEL STATE 181
;---------------------[ƒGƒtƒFƒNƒg]

[State a];•”wŒi
type = Explod
trigger1 = time = 32
anim = 8014
id = 8014
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
;removetime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 999999,999999
ontop = 1

[State a];‘MŒõ‚P
type = Explod
trigger1 = time = 96
anim = 8010
id = 8010
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];‘MŒõ‚P
type = Explod
trigger1 = time = 96
anim = 8011
id = 8011
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];‘MŒõ‚Q
type = Explod
trigger1 = time = 112
anim = 8012
id = 8012
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];‘MŒõ‚Q
type = Explod
trigger1 = time = 112
anim = 8013
id = 8013
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

;---------------------[ƒGƒtƒFƒNƒg]

[State a];WINNER W
type = Explod
trigger1 = time = 120
anim = 8040
id = 8040
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8040
scale = fvar(0),fvar(0)

[state a]
type = varset
trigger1 = time = 0
fvar(0) = 1

[state a]
type = varadd
trigger1 = time > 120
trigger1 = time <= 125
fvar(0) = -0.15


[State a];WINNER I
type = Explod
trigger1 = time = 125
anim = 8041
id = 8041
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8041
scale = fvar(1),fvar(1)

[state a]
type = varset
trigger1 = time = 0
fvar(1) = 1

[state a]
type = varadd
trigger1 = time > 125
trigger1 = time <= 130
fvar(1) = -0.15


[State a];WINNER N1
type = Explod
trigger1 = time = 130
anim = 8042
id = 8042
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8042
scale = fvar(0),fvar(0)

[state a]
type = varset
trigger1 = time = 129
fvar(0) = 1

[state a]
type = varadd
trigger1 = time > 130
trigger1 = time <= 135
fvar(0) = -0.15


[State a];WINNER N2
type = Explod
trigger1 = time = 135
anim = 8042
id = 8043
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8043
scale = fvar(1),fvar(1)

[state a]
type = varset
trigger1 = time = 134
fvar(1) = 1

[state a]
type = varadd
trigger1 = time > 135
trigger1 = time <= 140
fvar(1) = -0.15


[State a];WINNER E
type = Explod
trigger1 = time = 140
anim = 8043
id = 8044
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8044
scale = fvar(0),fvar(0)

[state a]
type = varset
trigger1 = time = 139
fvar(0) = 1

[state a]
type = varadd
trigger1 = time > 140
trigger1 = time <= 145
fvar(0) = -0.15


[State a];WINNER R
type = Explod
trigger1 = time = 145
anim = 8044
id = 8045
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8045
scale = fvar(1),fvar(1)

[state a]
type = varset
trigger1 = time = 144
fvar(1) = 1

[state a]
type = varadd
trigger1 = time > 145
trigger1 = time <= 150
fvar(1) = -0.15



[State a];—Ö‚Á‚©
type = Explod
trigger1 = time = 120
anim = 8030
id = 8030
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8030
scale = fvar(2),fvar(2)

[state a]
type = RemoveExplod
trigger1 = time >= 140
ID = 8030
time = 1

[state a]
type = varset
trigger1 = time = 0
fvar(2) = 0

[state a]
type = varadd
trigger1 = time > 120
fvar(2) = 0.05

;---------------------[ƒGƒtƒFƒNƒg]

[State a];
type = Explod
trigger1 = time = 180
anim = 8075
id = 8070
sprpriority = 3
postype = left
pos = -30,10
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];W
type = Explod
trigger1 = time = 180
anim = 8050
id = 8050
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];I
type = Explod
trigger1 = time = 180
anim = 8051
id = 8051
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];N
type = Explod
trigger1 = time = 180
anim = 8052
id = 8052
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];N
type = Explod
trigger1 = time = 180
anim = 8053
id = 8053
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];E
type = Explod
trigger1 = time = 180
anim = 8054
id = 8054
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];N
type = Explod
trigger1 = time = 180
anim = 8055
id = 8055
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

;---------------------[ƒGƒtƒFƒNƒg]

[State a];ƒuƒ‰ƒCƒ“ƒh
type = Explod
trigger1 = time = 240
anim = 8031
id = 8031
sprpriority = 4
postype = left
pos = -40,0
vel = 0,5
;bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];ƒuƒ‰ƒCƒ“ƒh
type = Explod
trigger1 = time = 280
anim = 8032
id = 8032
sprpriority = 4
postype = left
pos = -40,240
vel = 0,-5
;bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];˜g‚P
type = Explod
trigger1 = time = 240
anim = 8020
id = 8020
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];˜g‚Q
type = Explod
trigger1 = time = 280
anim = 8021
id = 8021
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];WINNER back
type = Explod
trigger1 = time = 310
anim = 8045
id = 8047
sprpriority = 3
postype = left
pos = 10,40
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.3,0.3
ontop = 1

;---------------------[ƒGƒtƒFƒNƒg]

[State a];’ʏíƒZƒŠƒt
type = varset
trigger1 = time = 0
var(4) = random%2

[State a];’ʏíƒZƒŠƒt
type = Explod
trigger1 = var(5) != [1,5]
trigger1 = time = 310
anim = 8060 + (var(4)*2)
id = 8060
sprpriority = 5
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];’ʏíƒZƒŠƒt
type = Explod
trigger1 = var(5) != [1,5]
trigger1 = time = 310
anim = 8061 + (var(4)*2)
id = 8061
sprpriority = 5
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1


[State a];“ÁŽêƒZƒŠƒt
type = Explod
trigger1 = var(5) = [1,5]
trigger1 = time = 310
anim = 8062 + (var(5)*2)
id = 8060
sprpriority = 5
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];“ÁŽêƒZƒŠƒt
type = Explod
trigger1 = var(5) = [1,5]
trigger1 = time = 310
anim = 8063 + (var(5)*2)
id = 8061
sprpriority = 5
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

ALFINAL DEL CNS
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ƒwƒ‹ƒp[
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
;----------------------------------------------------------------------------
;(HELPER)‚j‚nŸ—˜‰‰oE‘Ò‹@
[Statedef 8010]
type = A
ctrl = 0
anim = 8000
velset = 0,0
movetype = I
physics = N
sprpriority = 7

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible
;---------------------[ˆÚ“®ŠÖŒW]
[state a]
type = bindtoroot
trigger1 = 1
pos = 0,0

;---------------------[“§‰ß]
;---------------------[]
[state a]
type = changestate
trigger1 = winko
value = 8011


;----------------------------------------------------------------------------
;(HELPER)‚j‚nŸ—˜‰‰oE’ʏí
[Statedef 8011]
type = A
ctrl = 0
anim = 8000
velset = 0,0
movetype = I
physics = N
sprpriority = 7

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible
;---------------------[ˆÚ“®ŠÖŒW]
[state a]
type = bindtoroot
trigger1 = 1
pos = 0,0

;---------------------[Œø‰Ê‰¹]
[State 200, 1];
type = PlaySnd
triggerall = time = 0
triggerall = root,stateno != [3000,3999]
trigger1 = root,movecontact
value = 400, 12

[State 200, 1];
type = PlaySnd
triggerall = time = 0
trigger1 = root,stateno = [3000,3599]
trigger1 = root,movecontact = [1,10]
trigger2 = root,projcontacttime(3110) = [1,30]
trigger3 = root,stateno = 3015
trigger4 = root,stateno = 3065
trigger5 = root,stateno = 3165
trigger6 = root,projcontacttime(3500) = [1,30]
trigger7 = root,stateno = 3515
value = 400, 13

[State 200, 1];
type = PlaySnd
trigger1 = time = 4 + ifelse(root,fvar(4) > 0,30,0)
value = 12, 2

;---------------------[ƒGƒtƒFƒNƒg]
[state -2,a];’´•KƒtƒBƒjƒbƒVƒ…
type = Explod
triggerall = time = 0
trigger1 = root,stateno = [3000,3599]
trigger1 = root,movecontact = [1,10]
trigger2 = root,projcontacttime(3110) = [1,30]
trigger3 = root,stateno = 3015
trigger4 = root,stateno = 3065
trigger5 = root,stateno = 3165
trigger6 = root,projcontacttime(3500) = [1,30]
trigger7 = root,stateno = 3515
anim = 8100
id = 8100
postype = left
bindtime = -1
pos = -10,-45
sprpriority = -10
removetime = 90
ownpal = 1
under = 1
scale = 0.75,0.75

[state -2,a];’´•KƒtƒBƒjƒbƒVƒ…
type = Explod
triggerall = time = 0
trigger1 = root,stateno = [3000,3599]
trigger1 = root,movecontact = [1,10]
trigger2 = root,projcontacttime(3110) = [1,30]
trigger3 = root,stateno = 3015
trigger4 = root,stateno = 3065
trigger5 = root,stateno = 3165
trigger6 = root,projcontacttime(3500) = [1,30]
trigger7 = root,stateno = 3515
anim = 8101
id = 8101
postype = left
bindtime = -1
pos = -10,-45
sprpriority = -10
removetime = 90
ownpal = 1
under = 1
scale = 0.75,0.75

[State 7100, PlaySnd]
type = VarSet
triggerall = var(9) = 0
trigger1 = NumExPlod(8100)
trigger1 = NumExPlod(8101)
var(9) = 1

[State 7100, PlaySnd]
type = VarSet
triggerall = var(9) = 1
trigger1 = roundstate <= 2
var(9) = 0

[state -2,a];’´•KƒtƒBƒjƒbƒVƒ…I—¹
type = Explod
triggerall = time = 90
trigger1 = var(9)
anim = 8110
id = 8110
postype = left
bindtime = -1
pos = -10,-45
sprpriority = -10
;removetime = 180
ownpal = 1
under = 1
scale = 0.75,0.75

[state -2,a];’´•KƒtƒBƒjƒbƒVƒ…I—¹
type = Explod
triggerall = time = 90
trigger1 = var(9)
anim = 8111
id = 8111
postype = left
bindtime = -1
pos = -10,-45
sprpriority = -10
;removetime = 180
ownpal = 1
under = 1
scale = 0.75,0.75

[State a];•”wŒi
type = Explod
triggerall = time = 0
trigger1 = root,stateno = [3000,3599]
trigger1 = root,movecontact = [1,10]
trigger2 = root,projcontacttime(3110) = [1,30]
trigger3 = root,stateno = 3015
trigger4 = root,stateno = 3065
trigger5 = root,stateno = 3165
trigger6 = root,projcontacttime(3500) = [1,30]
trigger7 = root,stateno = 3515
anim = 8105
id = 8105
sprpriority = -11
postype = left
pos = 0,0
bindtime = -1
;removetime = -1
under = 0
ownpal = 1
;pausemovetime = 99999
;supermovetime = 99999
scale = 999999,999999
under = 1

[State 3040, 7];’´•KƒtƒBƒjƒbƒVƒ…
type = null ;EnvColor
triggerall = time = 0
trigger1 = root,stateno = [3000,3599]
trigger1 = root,movecontact = [1,10]
trigger2 = root,projcontacttime(3110) = [1,30]
trigger3 = root,stateno = 3015
trigger4 = root,stateno = 3065
trigger5 = root,stateno = 3165
trigger6 = root,projcontacttime(3500) = [1,30]
trigger7 = root,stateno = 3515
;persistent = 0
ignorehitpause = 1
time = 90
value = 0,0,0
under = 1



[State a];ƒtƒ‰ƒbƒVƒ…
type = Explod
triggerall = root,var(13) = 2
triggerall = NumExPlod(8100) = 0 && NumExPlod(8101) = 0
trigger1 = time = 0
anim = 8015
id = 8015
sprpriority = -11
postype = left
pos = 0,0
bindtime = -1
;removetime = -1
under = 0
ownpal = 1
;pausemovetime = 99999
;supermovetime = 99999
scale = 999999,999999
under = 1


;--

[State a];KO
type = Explod
;triggerall = !MatchOver
trigger1 = time = 3 + ifelse(root,fvar(4) > 0,30,0)
anim = 8030
id = 8030
sprpriority = 15
postype = left
pos = 160,120
vel = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 1,1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8030
scale = fvar(0),fvar(0)

[state a]
type = varset
trigger1 = time = 0
fvar(0) = 0

[state a]
type = varadd
trigger1 = time > 2 + ifelse(root,fvar(4) > 0,30,0)
trigger1 = time <= 22 + ifelse(root,fvar(4) > 0,30,0)
fvar(0) = 0.2

[state a]
type = removeexplod
trigger1 = time = 22 + ifelse(root,fvar(4) > 0,30,0)
id = 8090

[State a];KO
type = Explod
;triggerall = !MatchOver
trigger1 = time = 11 + ifelse(root,fvar(4) > 0,30,0)
anim = 8080
id = 8080
sprpriority = 10
postype = left
pos = 45,50
vel = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO
type = Explod
;triggerall = !MatchOver
trigger1 = time = 11 + ifelse(root,fvar(4) > 0,30,0)
anim = 8081
id = 8081
sprpriority = 10
postype = left
pos = 45,50
vel = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO
type = Explod
;triggerall = !MatchOver
trigger1 = time = 11 + ifelse(root,fvar(4) > 0,30,0)
anim = 8082
id = 8082
sprpriority = 10
postype = left
pos = 45,50
vel = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO
type = Explod
;triggerall = !MatchOver
trigger1 = time = 11 + ifelse(root,fvar(4) > 0,30,0)
anim = 8083
id = 8083
sprpriority = 11
postype = left
pos = 45,50
vel = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO
type = Explod
;triggerall = !MatchOver
trigger1 = time = 11 + ifelse(root,fvar(4) > 0,30,0)
anim = 8086
id = 8086
sprpriority = 12
postype = left
pos = 45,50
vel = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO
type = Explod
;triggerall = !MatchOver
trigger1 = time = 11 + ifelse(root,fvar(4) > 0,30,0)
anim = 8087
id = 8087
sprpriority = 12
postype = left
pos = 45,50
vel = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO
type = Explod
;triggerall = !MatchOver
trigger1 = time = 11 + ifelse(root,fvar(4) > 0,30,0)
anim = 8088
id = 8088
sprpriority = 12
postype = left
pos = 45,50
vel = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO
type = Explod
;triggerall = !MatchOver
trigger1 = time = 11 + ifelse(root,fvar(4) > 0,30,0)
anim = 8089
id = 8089
sprpriority = 12
postype = left
pos = 45,50
vel = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

;--

[State a];KO_K1
type = Explod
;triggerall = !MatchOver
trigger1 = time = 5 + ifelse(root,fvar(4) > 0,30,0)
anim = 8084
id = 8084
sprpriority = 11
postype = left
pos = -155,-150
vel = 40,40
bindtime = 0
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO_O1
type = Explod
;triggerall = !MatchOver
trigger1 = time = 5 + ifelse(root,fvar(4) > 0,30,0)
anim = 8085
id = 8085
sprpriority = 11
postype = left
pos = -155,-150
vel = 40,40
bindtime = 0
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

;--

[State a];KO_K2
type = Explod
;triggerall = !MatchOver
trigger1 = time = 5 + ifelse(root,fvar(4) > 0,30,0)
anim = 8084
id = 8084
sprpriority = 11
postype = left
pos = 245,-150
vel = -40,40
bindtime = 0
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO_O2
type = Explod
;triggerall = !MatchOver
trigger1 = time = 5 + ifelse(root,fvar(4) > 0,30,0)
anim = 8085
id = 8085
sprpriority = 11
postype = left
pos = 245,-150
vel = -40,40
bindtime = 0
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

;--

[State a];KO_K3
type = Explod
;triggerall = !MatchOver
trigger1 = time = 5 + ifelse(root,fvar(4) > 0,30,0)
anim = 8084
id = 8084
sprpriority = 11
postype = left
pos = -155,250
vel = 40,-40
bindtime = 0
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO_O3
type = Explod
;triggerall = !MatchOver
trigger1 = time = 5 + ifelse(root,fvar(4) > 0,30,0)
anim = 8085
id = 8085
sprpriority = 11
postype = left
pos = -155,250
vel = 40,-40
bindtime = 0
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

;--

[State a];KO_K4
type = Explod
;triggerall = !MatchOver
trigger1 = time = 5 + ifelse(root,fvar(4) > 0,30,0)
anim = 8084
id = 8084
sprpriority = 11
postype = left
pos = 245,250
vel = -40,-40
bindtime = 0
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5

[State a];KO_K4
type = Explod
;triggerall = !MatchOver
trigger1 = time = 5 + ifelse(root,fvar(4) > 0,30,0)
anim = 8085
id = 8085
sprpriority = 11
postype = left
pos = 245,250
vel = -40,-40
bindtime = 0
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
under = 1
scale = 0.5,0.5





;----------------------------------------------------------------------------
;(HELPER)‰ŠUŒ‚ƒqƒbƒg
[Statedef 7020]
type = A
ctrl = 0
anim = 8000
velset = 0,0
movetype = I
physics = N
sprpriority = 10

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible

;---------------------[Œø‰Ê‰¹]
[State 2000, 6];‰Š
type = PlaySnd
trigger1 = time = 0
value = 1500,2

;---------------------[]
[State explod];‰Š
type = Explod
trigger1 = 1
anim = 7020+random%3
id = 3000
sprpriority = 10
postype = p1
pos = -40 + random%80,-10 - random%90
bindtime = 1
supermovetime = 28
under = 0
trans = addalpha
alpha = 256,40

;---------------------[ƒXƒe[ƒgˆÚs]
[state a]
type = destroyself
trigger1 = time = 3


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ƒQ[ƒWŠÖ˜A
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;----------------------------------------------------------------------------
;(HELPER)ƒQ[ƒW
[Statedef 7500]
type = A
ctrl = 0
anim = 8000
velset = 0,0
movetype = I
physics = N
sprpriority = 10

;---------------------[varƒZƒbƒg]

[state a]
type = varset
trigger1 = 1
var(19) = root,var(19)

[state a]
type = varset
trigger1 = 1
var(20) = root,var(20)

;---------------------[ƒpƒ[ƒQ[ƒW]

[state a]
type = varadd
trigger1 = power > var(2)
var(2) = ifelse(floor((power - var(2)) / 10) < 1,1,floor((power - var(2)) / 10))

[state a]
type = varadd
trigger1 = power < var(2)
var(2) = ifelse(floor((power - var(2)) / 10) > -1,-1,floor((power - var(2)) / 10))

[state a]
type = varset
trigger1 = var(2) < 0
var(2) = 0

[state a]
type = varadd
trigger1 = var(19) > var(3)
var(3) = ifelse(floor((var(19) - var(3)) / 10) < 1,1,floor((var(19) - var(3)) / 10))

[state a]
type = varadd
trigger1 = var(19) < var(3)
var(3) = ifelse(floor((var(19) - var(3)) / 10) > -1,-1,floor((var(19) - var(3)) / 10))

[state a]
type = varset
trigger1 = var(2) < 0
var(3) = 0

;---------------------[“§‰ß]
[state a]
type = null;Trans
trigger1 = 1
trans = addalpha
alpha = 256, 256

;---------------------[]
[state -2,a];ƒQ[ƒW˜ga
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = numexplod(7501) = 0
anim = 7501
id = 7501
postype = back
bindtime = -1
pos = 36,230
sprpriority = 98
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW˜ga
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = numexplod(7501) = 0
anim = 7501
id = 7501
postype = back
bindtime = -1
pos = 36,230
sprpriority = 98
removetime = -1
ownpal = 1
facing = 1
ontop = 1

[state a]
type = removeexplod
trigger1 = RoundState > 2
trigger2 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7501

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible

;---------------------[ƒQ[ƒW—Ê]

[state -2,a];ƒQ[ƒW”0
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = power >= 0
trigger1 = power < 1000
trigger1 = numexplod(7510) = 0
anim = 7510
id = 7510
postype = back
bindtime = -1
pos = 38,230 ;17,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW”0
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = power >= 0
trigger1 = power < 1000
trigger1 = numexplod(7510) = 0
anim = 7510
id = 7510
postype = back
bindtime = -1
pos = -21,230 ;16,230
sprpriority = 99
removetime = -1
facing = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW”1
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = power >= 1000
trigger1 = power < 2000
trigger1 = numexplod(7511) = 0
anim = 7511
id = 7511
postype = back
bindtime = -1
pos = 38,230 ;17,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW”1
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = power >= 1000
trigger1 = power < 2000
trigger1 = numexplod(7511) = 0
anim = 7511
id = 7511
postype = back
bindtime = -1
pos = -21,230 ;16,230
sprpriority = 99
removetime = -1
facing = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW”2
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = power >= 2000
trigger1 = power < 3000
trigger1 = numexplod(7512) = 0
anim = 7512
id = 7512
postype = back
bindtime = -1
pos = 38,230 ;17,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW”2
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = power >= 2000
trigger1 = power < 3000
trigger1 = numexplod(7512) = 0
anim = 7512
id = 7512
postype = back
bindtime = -1
pos = -21,230 ;16,230
sprpriority = 99
removetime = -1
facing = -1
ownpal = 1
ontop = 1


[state -2,a];ƒQ[ƒW”3
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = power >= 3000
trigger1 = power < 4000
trigger1 = numexplod(7513) = 0
anim = 7513
id = 7513
postype = back
bindtime = -1
pos = 38,230 ;17,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW”3
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = power >= 3000
trigger1 = power < 4000
trigger1 = numexplod(7513) = 0
anim = 7513
id = 7513
postype = back
bindtime = -1
pos = -21,230 ;16,230
sprpriority = 99
removetime = -1
facing = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW”4
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = power >= 4000
trigger1 = power < 5000
trigger1 = numexplod(7514) = 0
anim = 7514
id = 7514
postype = back
bindtime = -1
pos = 38,230 ;17,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW”4
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = power >= 4000
trigger1 = power < 5000
trigger1 = numexplod(7514) = 0
anim = 7514
id = 7514
postype = back
bindtime = -1
pos = -21,230 ;16,230
sprpriority = 99
removetime = -1
facing = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW”5
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = power >= 5000
trigger1 = power < 6000
trigger1 = numexplod(7515) = 0
anim = 7515
id = 7515
postype = back
bindtime = -1
pos = 38,230 ;17,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW”5
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = power >= 5000
trigger1 = power < 6000
trigger1 = numexplod(7515) = 0
anim = 7515
id = 7515
postype = back
bindtime = -1
pos = -21,230 ;16,230
sprpriority = 99
removetime = -1
facing = -1
ownpal = 1
ontop = 1



[state a];0
type = removeexplod
trigger1 = RoundState > 2
trigger2 = power >= 1000
trigger3 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7510

[state a];1
type = removeexplod
trigger1 = RoundState > 2
trigger2 = power >= 2000
trigger3 = power < 1000
trigger4 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7511

[state a];2
type = removeexplod
trigger1 = RoundState > 2
trigger2 = power >= 3000
trigger3 = power < 2000
trigger4 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7512

[state a];3
type = removeexplod
trigger1 = RoundState > 2
trigger2 = power >= 4000
trigger3 = power < 3000
trigger4 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7513

[state a];4
type = removeexplod
trigger1 = RoundState > 2
trigger2 = power >= 5000
trigger3 = power < 4000
trigger4 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7514

[state a];5
type = removeexplod
trigger1 = RoundState > 2
trigger2 = power >= 6000
trigger3 = power < 5000
trigger4 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7515


;---------------------------[’ʏíƒQ[ƒW]

[state -2,a];ƒQ[ƒW—Ê
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = var(2) < 5000 ;power < 5000
trigger1 = power >= 1
trigger1 = numexplod(7520) = 0
anim = 7520
id = 7520
postype = left
bindtime = -1
pos = 32,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW—Ê
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = var(2) < 5000 ;power < 5000
trigger1 = power >= 1
trigger1 = numexplod(7520) = 0
anim = 7521
id = 7520
postype = right
bindtime = -1
pos = -31,230
sprpriority = 99
removetime = -1
ownpal = 1
;facing = -1
ontop = 1

[state a]
type = removeexplod
trigger1 = RoundState > 2
trigger2 = (root,stateno = [3500,3599]) && root,movetype = A
trigger3 = var(2) <= 0 ;power <= 0
id = 7520

[state a]
type = ModifyExplod
trigger1 = 1
ID = 7520
scale = var(2) * 0.001 - floor(var(2)*0.001),1
;scale = power * 0.001 - floor(power*0.001),1



[state -2,a];MAX
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = var(2) >= 5000 ;power >= 5000
trigger1 = numexplod(7525) = 0
anim = 7525
id = 7525
postype = left
bindtime = -1
pos = 32,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];MAXIMUM
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = var(2) >= 5000 ;power >= 5000
trigger1 = numexplod(7526) = 0
anim = 7526
id = 7526
postype = left
bindtime = -1
pos = 32,230
sprpriority = 100
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];MAX
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = var(2) >= 5000 ;power >= 5000
trigger1 = numexplod(7525) = 0
anim = 7525
id = 7525
postype = right
bindtime = -1
pos = -143,230
sprpriority = 99
removetime = -1
ownpal = 1
;facing = -1
ontop = 1

[state -2,a];MAXIMUM
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = var(2) >= 5000 ;power >= 5000
trigger1 = numexplod(7526) = 0
anim = 7526
id = 7526
postype = right
bindtime = -1
pos = -143,230
sprpriority = 100
removetime = -1
ownpal = 1
;facing = -1
ontop = 1

[state a]
type = removeexplod
trigger1 = var(2) < 5000 ;power < 5000
id = 7525

[state a]
type = removeexplod
trigger1 = var(2) < 5000 ;power < 5000
id = 7526

[state a]
type = removeexplod
trigger1 = RoundState > 2
trigger2 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7525

[state a]
type = removeexplod
trigger1 = RoundState > 2
trigger2 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7526

;-------------------------------[ƒhƒ‰ƒCƒuƒQ[ƒW]

[state -2,a];ƒQ[ƒW—Ê
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = var(19) < 500
trigger1 = var(19) >= 1
trigger1 = numexplod(7530) = 0
anim = 7530
id = 7530
postype = left
bindtime = -1
pos = 32,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW—Ê
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = var(19) < 500
trigger1 = var(19) >= 1
trigger1 = numexplod(7530) = 0
anim = 7531
id = 7530
postype = right
bindtime = -1
pos = -31,230
sprpriority = 99
removetime = -1
ownpal = 1
;facing = -1
ontop = 1

[state a]
type = removeexplod
trigger1 = RoundState > 2
trigger2 = var(19) >= 500
trigger3 = (root,stateno = [3500,3599]) && root,movetype = A
trigger4 = var(19) <= 0
id = 7530

[state a]
type = ModifyExplod
trigger1 = 1
ID = 7530
scale = var(3) * 0.002,1
;scale = var(19) * 0.002,1

;-----

[state -2,a];ƒQ[ƒW—Ê(”¼•ªƒ`ƒƒ[ƒW)
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = var(19) >= 500
trigger1 = var(19) < 1000
trigger1 = numexplod(7535) = 0
anim = 7535
id = 7535
postype = left
bindtime = -1
pos = 32,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW—Ê(”¼•ªƒ`ƒƒ[ƒW)
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = var(19) >= 500
trigger1 = var(19) < 1000
trigger1 = numexplod(7535) = 0
anim = 7535
id = 7535
postype = right
bindtime = -1
pos = -86,230 ;-31,230
sprpriority = 99
removetime = -1
ownpal = 1
;facing = -1
ontop = 1

[state a]
type = removeexplod
trigger1 = RoundState > 2
trigger2 = var(19) < 500
trigger3 = var(19) >= 1000
trigger4 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7535

;-----

[state -2,a];ƒQ[ƒW—Ê
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = var(19) >= 500
trigger1 = var(19) < 1000
trigger1 = numexplod(7532) = 0
anim = 7530
id = 7532
postype = left
bindtime = -1
pos = 88,230 ;32
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW—Ê
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = var(19) >= 500
trigger1 = var(19) < 1000
trigger1 = numexplod(7532) = 0
anim = 7531
id = 7532
postype = right
bindtime = -1
pos = -87,230 ;-31
sprpriority = 99
removetime = -1
ownpal = 1
;facing = -1
ontop = 1

[state a]
type = removeexplod
trigger1 = RoundState > 2
trigger2 = var(19) < 500
trigger3 = var(19) >= 1000
trigger4 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7532

[state a]
type = ModifyExplod
trigger1 = 1
ID = 7532
scale = (var(3) -500) * 0.002,1
;scale = (var(19) -500) * 0.002,1

;-----

[state -2,a];ƒQ[ƒW—Ê(–žƒ^ƒ“ƒ`ƒƒ[ƒW)
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = var(19) >= 1000
trigger1 = numexplod(7536) = 0
anim = 7536
id = 7536
postype = left
bindtime = -1
pos = 32,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW—Ê(–žƒ^ƒ“ƒ`ƒƒ[ƒW)
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = var(19) >= 1000
trigger1 = numexplod(7536) = 0
anim = 7536
id = 7536
postype = right
bindtime = -1
pos = -143,230
sprpriority = 99
removetime = -1
ownpal = 1
;facing = -1
ontop = 1

[state a]
type = removeexplod
trigger1 = RoundState > 2
trigger2 = var(19) < 1000
trigger3 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7536

;-------------------------------------[ƒnƒCƒp[ƒhƒ‰ƒCƒuƒ‚[ƒhŽž]

[state -2,a];ƒQ[ƒW—Ê
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = var(20) > 0
trigger1 = numexplod(7537) = 0
anim = 7535
id = 7537
postype = left
bindtime = -1
pos = 32,230
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW—Ê
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = var(20) > 0
trigger1 = numexplod(7537) = 0
anim = 7537
id = 7537
postype = right
bindtime = -1
pos = -31,230
sprpriority = 99
removetime = -1
ownpal = 1
;facing = -1
ontop = 1

[state a]
type = removeexplod
trigger1 = RoundState > 2
trigger2 = var(20) <= 0
trigger3 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7537

[state a]
type = ModifyExplod
trigger1 = 1
ID = 7537
scale = ifelse(var(20) > 300,1,var(20) * 0.00333),1

[state -2,a];ƒQ[ƒW—Ê
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = var(20) >= 300
trigger1 = numexplod(7538) = 0
anim = 7535
id = 7538
postype = left
bindtime = -1
pos = 88,230 ;32
sprpriority = 99
removetime = -1
ownpal = 1
ontop = 1

[state -2,a];ƒQ[ƒW—Ê
type = Explod
triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = var(20) >= 300
trigger1 = numexplod(7538) = 0
anim = 7537
id = 7538
postype = right
bindtime = -1
pos = -87,230 ;-31
sprpriority = 99
removetime = -1
ownpal = 1
;facing = -1
ontop = 1

[state a]
type = removeexplod
trigger1 = RoundState > 2
trigger2 = var(20) < 300
trigger3 = (root,stateno = [3500,3599]) && root,movetype = A
id = 7538

[state a]
type = ModifyExplod
trigger1 = 1
ID = 7538
scale = (var(20)-300) * 0.00333, 1

;---------------------[]
[state a]
type = changestate
trigger1 = RoundState > 2
trigger1 = winko
value = 8011


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;Ÿ—˜‰æ–Ê
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
;----------------------------------------------------------------------------
;(HELPER)Ÿ—˜‰æ–Ê
[Statedef 8500]
type = A
ctrl = 0
anim = 8000
velset = 0,0
movetype = I
physics = N
sprpriority = 7

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible
rehitpause = 1

[state a]
type = AssertSpecial
trigger1 = time >= 34
flag = NoBarDisplay

;---------------------[•Ï”]
[state a]
type = varset
triggerall = root,var(9) < 10
trigger1 = 1
v = 5
value = root,var(9)

;---------------------[ˆÚ“®ŠÖŒW]
[state a]
type = bindtoroot
trigger1 = 1
pos = 0,0

;---------------------[ƒTƒEƒ“ƒh]
[State a];
type = PlaySnd
trigger1 = time = 64
value = 8500, 0

;---------------------[‰‰o]
[State 181, 4]
type = AssertSpecial
trigger1 = time = [0,660]
flag = roundnotover

[state a]
type = AssertSpecial
trigger1 = time >= 32
flag = nomusic

;---------------------[ƒGƒtƒFƒNƒg]
[state a]
type = varadd
trigger1 = time <= 32
v = 1
value = 8

[state a]
type = varset
trigger1 = time = 32
v = 1
value = 256

[state a]
type = varadd
trigger1 = time >= 32
trigger1 = time < 96
v = 1
value = -8

[state a]
type = varset
trigger1 = time = 96
v = 1
value = -256

[State a];ˆÃ“]
type = AllPalfx
trigger1 = time <= 96
time = 1
add = var(1),var(1),var(1)
;invertall = 0
;color = 256

;---------------------[ƒGƒtƒFƒNƒg]

[State a];•”wŒi
type = Explod
trigger1 = time = 32
anim = 8014
id = 8014
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
;removetime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 999999,999999
ontop = 1

[State a];‘MŒõ‚P
type = Explod
trigger1 = time = 96
anim = 8010
id = 8010
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];‘MŒõ‚P
type = Explod
trigger1 = time = 96
anim = 8011
id = 8011
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];‘MŒõ‚Q
type = Explod
trigger1 = time = 112
anim = 8012
id = 8012
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];‘MŒõ‚Q
type = Explod
trigger1 = time = 112
anim = 8013
id = 8013
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

;---------------------[ƒGƒtƒFƒNƒg]

[State a];WINNER W
type = Explod
trigger1 = time = 120
anim = 8040
id = 8040
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8040
scale = fvar(0),fvar(0)

[state a]
type = varset
trigger1 = time = 0
fvar(0) = 1

[state a]
type = varadd
trigger1 = time > 120
trigger1 = time <= 125
fvar(0) = -0.15


[State a];WINNER I
type = Explod
trigger1 = time = 125
anim = 8041
id = 8041
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8041
scale = fvar(1),fvar(1)

[state a]
type = varset
trigger1 = time = 0
fvar(1) = 1

[state a]
type = varadd
trigger1 = time > 125
trigger1 = time <= 130
fvar(1) = -0.15


[State a];WINNER N1
type = Explod
trigger1 = time = 130
anim = 8042
id = 8042
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8042
scale = fvar(0),fvar(0)

[state a]
type = varset
trigger1 = time = 129
fvar(0) = 1

[state a]
type = varadd
trigger1 = time > 130
trigger1 = time <= 135
fvar(0) = -0.15


[State a];WINNER N2
type = Explod
trigger1 = time = 135
anim = 8042
id = 8043
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8043
scale = fvar(1),fvar(1)

[state a]
type = varset
trigger1 = time = 134
fvar(1) = 1

[state a]
type = varadd
trigger1 = time > 135
trigger1 = time <= 140
fvar(1) = -0.15


[State a];WINNER E
type = Explod
trigger1 = time = 140
anim = 8043
id = 8044
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8044
scale = fvar(0),fvar(0)

[state a]
type = varset
trigger1 = time = 139
fvar(0) = 1

[state a]
type = varadd
trigger1 = time > 140
trigger1 = time <= 145
fvar(0) = -0.15


[State a];WINNER R
type = Explod
trigger1 = time = 145
anim = 8044
id = 8045
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8045
scale = fvar(1),fvar(1)

[state a]
type = varset
trigger1 = time = 144
fvar(1) = 1

[state a]
type = varadd
trigger1 = time > 145
trigger1 = time <= 150
fvar(1) = -0.15



[State a];—Ö‚Á‚©
type = Explod
trigger1 = time = 120
anim = 8030
id = 8030
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
;scale = 1,1
ontop = 1

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8030
scale = fvar(2),fvar(2)

[state a]
type = RemoveExplod
trigger1 = time >= 140
ID = 8030
time = 1

[state a]
type = varset
trigger1 = time = 0
fvar(2) = 0

[state a]
type = varadd
trigger1 = time > 120
fvar(2) = 0.05

;---------------------[ƒGƒtƒFƒNƒg]

[State a];
type = Explod
trigger1 = time = 180
anim = 8075
id = 8070
sprpriority = 3
postype = left
pos = -30,10
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];W
type = Explod
trigger1 = time = 180
anim = 8050
id = 8050
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];I
type = Explod
trigger1 = time = 180
anim = 8051
id = 8051
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];N
type = Explod
trigger1 = time = 180
anim = 8052
id = 8052
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];N
type = Explod
trigger1 = time = 180
anim = 8053
id = 8053
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];E
type = Explod
trigger1 = time = 180
anim = 8054
id = 8054
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];N
type = Explod
trigger1 = time = 180
anim = 8055
id = 8055
sprpriority = 4
postype = left
pos = 160,120
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

;---------------------[ƒGƒtƒFƒNƒg]

[State a];ƒuƒ‰ƒCƒ“ƒh
type = Explod
trigger1 = time = 240
anim = 8031
id = 8031
sprpriority = 4
postype = left
pos = -40,0
vel = 0,5
;bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];ƒuƒ‰ƒCƒ“ƒh
type = Explod
trigger1 = time = 280
anim = 8032
id = 8032
sprpriority = 4
postype = left
pos = -40,240
vel = 0,-5
;bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.8,0.8
ontop = 1

[State a];˜g‚P
type = Explod
trigger1 = time = 240
anim = 8020
id = 8020
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];˜g‚Q
type = Explod
trigger1 = time = 280
anim = 8021
id = 8021
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];WINNER back
type = Explod
trigger1 = time = 310
anim = 8045
id = 8047
sprpriority = 3
postype = left
pos = 10,40
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.3,0.3
ontop = 1

;---------------------[ƒGƒtƒFƒNƒg]

[State a];’ʏíƒZƒŠƒt
type = varset
trigger1 = time = 0
var(4) = random%2

[State a];’ʏíƒZƒŠƒt
type = Explod
trigger1 = var(5) != [1,5]
trigger1 = time = 310
anim = 8060 + (var(4)*2)
id = 8060
sprpriority = 5
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];’ʏíƒZƒŠƒt
type = Explod
trigger1 = var(5) != [1,5]
trigger1 = time = 310
anim = 8061 + (var(4)*2)
id = 8061
sprpriority = 5
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1


[State a];“ÁŽêƒZƒŠƒt
type = Explod
trigger1 = var(5) = [1,5]
trigger1 = time = 310
anim = 8062 + (var(5)*2)
id = 8060
sprpriority = 5
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1

[State a];“ÁŽêƒZƒŠƒt
type = Explod
trigger1 = var(5) = [1,5]
trigger1 = time = 310
anim = 8063 + (var(5)*2)
id = 8061
sprpriority = 5
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 0.5,0.5
ontop = 1
aki el link del char
4shared.com/rar/kYSwmUtW/HomoIori_Kof.html


El odio es un lugar en el que se esconde uno cuando no se puede enfrentar a la tristeza    
4shared.com/account/dir/V3A-pCDc/_online.html
https://onedrive.live.com/?cid=8dd5b31bf3af930b
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