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Problema con una char

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full Problema con una char

Mensaje por Zadkiel-Yamil el Dom 28 Sep 2014 - 11:59

hola espero me puedan ayudar, a la hora de utilizar un char en mi mugen me aparece este error como lo puedo solucionar de antemano muchas gracias

Error detected.

Error parsing trigger1, 1
Error parsing [State 3115,7]
Error in [Statedef 400001]
Error in Orochi.vns:19779
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/Orochi-shin/Orochi-shin.def
Error loading p1

Clipboard tail:
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage Farewell town loading in pre-1.0 compatible mode
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 517797312
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/Orochi-shin/Orochi-shin.def...
Loading info...Info: Orochi loading in pre-1.0 compatible mode
OK
Loading cmd command set orochi.vld...OK
Loading cns Orochi.vns...Freeing player RC Orochi...CMD...CNS...SFF...AIR...SND...Misc...OK
Character Orochi-shin.def failed to load
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Zadkiel-Yamil
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full Re: Problema con una char

Mensaje por luisito89 el Lun 29 Sep 2014 - 10:48

tu char es una version mas antigua para el mugen que estas usando. por lo tanto te detecta los codigos viejos. trata de ponerle a tu char esto en el def:

versiondate = 10,05,2013 ;Version of character (MM-DD-YYYY or X.XX)
mugenversion = 1.0 ;Version of M.U.G.E.N character works on (X.XX)


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full Re: Problema con una char

Mensaje por Zadkiel-Yamil el Lun 29 Sep 2014 - 20:04

sigue sin funcionar
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full Re: Problema con una char

Mensaje por kempachi-mx el Lun 29 Sep 2014 - 22:33

Error parsing trigger1, 1
Error parsing [State 3115,7]
Error in [Statedef 400001]

checa estos statedef y en el cmd que son los changestate y el trigger1
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kempachi-mx
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Perseo se envolvia en un manto de niebla para perseguir a los moustros.
Nosotros nos tapamos con nuestro esboso de niebla los oidos y los ojos
Para no ver ni oir las moustrosidades y poder negarlas
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full Re: Problema con una char

Mensaje por Zadkiel-Yamil el Mar 30 Sep 2014 - 13:37

kempachi-mx escribió:Error parsing trigger1, 1
Error parsing [State 3115,7]
Error in [Statedef 400001]

checa estos statedef y en el cmd que son los changestate y el trigger1



no encontre este: trigger1, 1
pero encontre esots:

codigo:
[Statedef 400001]
type = S
movetype = A
physics = S
juggle = 0
velset = 0,0
ctrl = 0
anim = 400001
sprpriority = 2


[State 10000, BGPalFX]
type = BGPalFX
trigger1 = Time = 0
time = 960
mul = 0,0,0

[State 0, Ô®Öú]
type = Helper
trigger1 = time = 800
helpertype = normal ;player
stateno = 3203
pos = -70,-250
postype = back
ownpal = 1
size.xscale = 1.3
size.yscale = 1.3

[State 1112,1 Explod]
type = Explod
trigger1 = time = 25
anim = 3205
id = 2002
sprpriority = -1
postype = back
pos = 0,0
bindtime = -1
ownpal = 1
removeongethit = 1
supermove = 1
pausemove = 1
Scale = 1.2,1.2


[State 3000, 3]
type = PlaySnd
trigger1 = Time = 25
value = 50000,2

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 25
value = 50000,2

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 25
value = 50000,2

[State 7610, kanji]
type=explod
trigger1= time = 810
anim = 19000
ID=19000
sprpriority=-5
postype=left
pos=170,120
scale=0.65,0.65
bindtime=-1

[State , PalFX0]
type = PalFX
triggerall = P1Name = "Orochi"
triggerall = AuthorName = "Orochi Herman"
triggerall = StateNo != 2101
trigger1 = var(21) = 1
time = 200
color = Ceil(IfElse((var(24) = [31,60]), 0 * var(2), 255)) ;256 - (var(2) * (var(3) < 0))
add = ceil(fvar(7)), ceil(fvar(7)), ceil(fvar(7))
ignorehitpause = 1

[State 1000, 5]
type = Explod
trigger1 = time = 25
anim = 9597
id = 185
postype = p2
sprpriority = 6
Ownpal = 1
Facing = 1
Pos = -5,15
bindtime = 1
supermove = 1
removetime = 250
scale = 1.2,1.2

[State 1000, 5]
type = Explod
Trigger1 = Time = 25
Trigger2 = Time >= 25
Trigger2 = Time <= 160+100
Trigger2 = TimeMod = 10, 5
anim = 9598
id = 185
postype = p2
sprpriority = 6
Ownpal = 1
Facing = 1
Pos = -5,-10
bindtime = 1
supermove = 1
removetime = 100
scale = 0.8,0.8
random = 100,10
vel = 0,-3

[State 1000, EnvShake]
type = EnvShake
trigger1 = time = 33
time = 18
freq = 60
ampl = -10
phase = 60

[State -2]
type = Explod
trigger1 = Time = 182
anim = 9464
sprpriority = 110
postype = p1
velset = 0,0
pos = -100,-100
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
ownpal = 1
Scale = 1.0,1.0

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 185
value = 9,23

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 185
value = 9,28

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 184
value = 9,22

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 240
value = 9,18

[State 1112,1 Explod]
type = Explod
trigger1 = time = 354
anim = 12999
id = 2002
sprpriority = -1
postype = back
pos = 60,100
bindtime = -1
ownpal = 1
removeongethit = 1
supermove = 1
pausemove = 1
Scale = 1.2,1.2

[State 1000, 5]
type = Explod
trigger1 = time = 354
anim = 13567
id = 185
postype = p2
sprpriority = 6
Ownpal = 1
Facing = -1
Pos = -10,-60
bindtime = 1
supermove = 1
removetime = 230
scale = 1.0,1.0

[State 1000, 5]
type = Explod
trigger1 = time = 550
anim = 3012
id = 185
postype = p2
sprpriority = 6
Ownpal = 1
Facing = -1
Pos = -13,8
bindtime = 1
supermove = 1
removetime = 40
scale = 0.95,0.95

[State 1000, 5]
type = Explod
trigger1 = time = 550
anim = 3013
id = 185
postype = p2
sprpriority = 6
Ownpal = 1
Facing = -1
Pos = -13,8
bindtime = 1
supermove = 1
removetime = 40
scale = 0.95,0.95

[State 1000, 5]
type = Explod
trigger1 = time = 450
anim = 13579
id = 185
postype = p2
sprpriority = 6
Ownpal = 1
Facing = -1
Pos = -13,8
bindtime = 1
supermove = 1
removetime = 135
scale = 0.95,0.95

[State 1000, 5]
type = Explod
trigger1 = time = 550
anim = 13569
id = 185
postype = p2
sprpriority = 6
Ownpal = 1
Facing = -1
Pos = -13,8
bindtime = 1
supermove = 1
removetime = 30
scale = 0.95,0.95

[State 1000, 5]
type = Explod
trigger1 = time = 450
anim = 13568
id = 185
postype = p2
sprpriority = 6
Ownpal = 1
Facing = -1
Pos = -13,8
bindtime = 1
supermove = 1
removetime = 135
scale = 0.95,0.95

[State 1000, 5]
type = Explod
trigger1 = time = 560
anim = 13566
id = 185
postype = p1
sprpriority = 6
Ownpal = 1
Facing = -1
Pos = 0,-200
bindtime = 1
supermove = 1
removetime = 40
scale = 0.9,0.9

[State 1000, 5]
type = Explod
trigger1 = time = 550
anim = 3333
id = 185
postype = back
sprpriority = 6
Ownpal = 1
Facing = -1
Pos = 320,0
bindtime = 1
supermove = 1
removetime = 56
scale = 1.2,1.2

[State 1000, 5]
type = Explod
trigger1 = time = 354
anim = 35000
id = 185
postype = p2
sprpriority = 6
Ownpal = 1
Facing = -1
Pos = -5,-0
bindtime = 1
supermove = 1
removetime = 200
scale = 1.2,0.6

[State -2]
type = Explod
trigger1 = Time = 455
anim = 32150
sprpriority = 97
postype = p1
velset = 0,0
pos = 5,-110
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
ownpal = 1
Scale = 1.2,1.2

[State -2]
type = Explod
trigger1 = Time = 440
anim = 7654;3206
sprpriority = 97
postype = p1
velset = 0,0
pos = -25,-140
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
ownpal = 1
Scale = 0.8,0.8

[State 3115,7]
type = TargetLifeAdd
trigger1 = Time = [580,811]
value = -1
kill = 1

[State 2050,1]
type = Helper
trigger1 = time = 550
name = "¿Õ¼ä±ÀÁÑ"
pos = 0,0
stateno = 1886
postype = back
helpertype = normal
keyctrl = 0
persistent = 0
ignorehitpause = 1
ownpal = 1
size.xscale = 1
size.yscale = 1

[State -2]
type = Explod
trigger1 = Time = 354
anim = 32800
sprpriority = 97
postype = p2
velset = 0,0
pos = -8,-0
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
ownpal = 1
Scale = 0.6,0.8

[State 1112,1 Explod]
type = Explod
trigger1 = time = 354
anim = 32300
sprpriority = 6
postype = p2
pos = -8,50
bindtime = -1
ownpal = 1
removeongethit = 1
pausemove = 1
Scale = 0.5,5.0

[State -2]
type = Explod
trigger1 = Time = 270
anim = 22222
sprpriority = 160
postype = p2
velset = 0,0
pos = -5,-65
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
ownpal = 1
Scale = 1.2,1.2

[State -2]
type = Explod
trigger1 = Time = 270
anim = 1299
sprpriority = 151
postype = p2
velset = 0,0
pos = -5,-65
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
ownpal = 1
Scale = 0.6,0.6

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 270
value = 9,24

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 270
value = 9,22

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 275
value = 6,5

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 270
value = 9,24

[State 1000, EnvShake]
type = EnvShake
trigger1 = time = 270
time = 25
freq = 100
ampl = -20
phase = 100

[State 3115,7]
type = TargetLifeAdd
trigger1 = Time =35||time=40||time=45||time=50||time=55||time=60||time=65||time=70||time=75||time=80||time=85||time=90||time=95||time=100||time=105||time=110||time=115||time=120||time=125||time=130||time=135||time=140||time=145||time=150||time=155||time=160||time=165||time=170||time=175||time=180||time=190||time=200||time=210||time=220||time=230||time=240||time=250||time=260||time=270||time=280||time=283
value = -8
kill = 1

[State 3115, 4]
type = HitAdd
trigger1=Time =35
value = 1

[State 3115, 4]
type = HitAdd
trigger1=Time =283
value = 1

[State 3115,7]
type = TargetLifeAdd
trigger1 = Time =283
value = -200
kill = 1

[State 3000, 3]
type = PlaySnd
trigger1=time=38||time=135||time=140||time=145
value = 9,15

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 570
value = 0,37

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 550
value = 7,4

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 550
value = 1,7

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 30
value = 9,21

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 30
value = 5,9

[State 3115,7]
type = TargetLifeAdd
trigger1 = Time = 800
value = -400
kill = 1

[State 0, Ô®Öú]
type = Helper
trigger1 = time = 770
helpertype = normal ;player
stateno = 9980
pos = 0,0
postype = back
ownpal = 1

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 357
value = 190,1

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 485
value = 9,27

[State -2]
type = Explod
trigger1 = Time = 380
anim = 12988
sprpriority = 200
postype = p1
velset = 0,0
pos = 0,-77
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
ownpal = 1
Scale = 0.9,0.9

[State -2]
type = Explod
trigger1 = Time = 370
anim = 12989
sprpriority = 210
postype = p1
velset = 0,0
pos = 0,-93
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0
ownpal = 1
Scale = 0.6,0.6

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 439
value = 9,29

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 439
value = 9,30

[State 3000, 3]
type = PlaySnd
trigger1 = Time = 439
value = 9,31

[State 800, ƒXƒe[ƒg•ÏX]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1


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Zadkiel-Yamil
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full Re: Problema con una char

Mensaje por kempachi-mx el Mar 30 Sep 2014 - 21:18

cheaca el primero;
[State 3115,7]
ve que este todo vien y que no sobre a lo ultimo un
|| o que no te saltes lineas de mas, es decir todo en una sola linea
no se me ocurre otra cosa :/
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kempachi-mx
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Join date : 03/06/2014
Sexo : Masculino

Perseo se envolvia en un manto de niebla para perseguir a los moustros.
Nosotros nos tapamos con nuestro esboso de niebla los oidos y los ojos
Para no ver ni oir las moustrosidades y poder negarlas
-Karl Marx, el capital-

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full Re: Problema con una char

Mensaje por Zadkiel-Yamil el Miér 1 Oct 2014 - 16:40

kempachi-mx escribió:cheaca el primero;
[State 3115,7]
ve que este todo vien y que no sobre a lo ultimo un
|| o que no te saltes lineas de mas, es decir todo en una sola linea
no se me ocurre otra cosa :/


algo asi debe quedar?

[State 3115,7]
type = TargetLifeAdd
trigger1 = Time =35
value = -8
kill = 1
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Zadkiel-Yamil
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full Re: Problema con una char

Mensaje por kempachi-mx el Miér 1 Oct 2014 - 22:18

yo hablava del primer codigo, que este todo bien y que ya en el cns todo el trigger1 quepa en una sola linea,asi como tambien no sobre al final ||
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kempachi-mx
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Posts : 67
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Join date : 03/06/2014
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Perseo se envolvia en un manto de niebla para perseguir a los moustros.
Nosotros nos tapamos con nuestro esboso de niebla los oidos y los ojos
Para no ver ni oir las moustrosidades y poder negarlas
-Karl Marx, el capital-

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full Re: Problema con una char

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