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unknown666
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Join date : 30/11/2011
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char JUGGLE COMBO PROGRAMATION

el Miér 8 Mar 2017 - 13:37
Juggle programation, how could I do that?

I have a question! I'm editing a Marco Rodrigues (Kushnood Butt) in SNK version. I put MAX ON it and look great, though, there is something I want to do and I do not know how.

Let's suppose I have his shoryuken, "F, D, DF, punch" and, we also have his dash: "D, DB, B, kick", then I'd like to do: Shoryuken, dash, shoryuken, dash ... But I can not put "juggle = 0" at the beginning of the hit, because if I do that, shoryuken will hit even when the previous attack is not a counter. How can I program this hitdef so that it only works in combos and etc?

I would also like to do this with your projectile, just like Ryo does in KOF XIII, shoryuken, koouken, koouken ... but, again, if I put juggle 0, the magic hits the opponent at any time and I do not want it .

Here a demonstration of what I wanted to do. The juggle of shoryuken it's 0, but, If I put this valor, as I said, after whatever knockdown it hits in every situation.



Thanks for reading.
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